Well, I felt that the area I was most weak in was smoothness and flow. After closely examining my flaws and strengths I created Model X Beats Up Sandbag. I started this a few days ago and made it my goal to finish it the next day. Luckily, and surprisingly, I succeeded that goal. I felt that I animated Model X pretty well, especially considering that Model X lacks sprites that would be sufficient for a sprites movie like this. My goal originally for this was to make it smooth, and approximately one minute long. I feel that it was smooth, but...obviously, I was incapable to make it a minute long. I suppose choosing Copy X or Omega X would have been a much better idea and I would have probably accomplished much more. D:
Nintendo vs. Sega Collab is still doing pretty well. The expected due date is on the 30th. We...all haven't really...started our part, because most of us are busy with other projects. Although, two parts have been completed, the menu and preloader is complete, and there's two parts that have been started. Of course, not to sound cocky or anything, but surely this collab is going to be great. I know that that may be an "overstatement" considering its not half way close to being complete, but it is going along rather smoothly.